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Thread Statistics | Show CCP posts - 4 post(s) |

Miss 'Assassination' Cayman
CK-0FF Violence of Action.
61
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Posted - 2016.04.05 00:50:38 -
[1] - Quote
Plaid Rabbit wrote:There's a couple arguments:The rats are primarily frigates and cruisers. Caps, even with HAW, won't do a great job of tracking frigates, and those tend to be a bit of a bottleneck in the site speed. In addition to that you have lock time on the 3 waves. ... 4: Unless the new guns have 10x higher signature resolutions, they will have worse applied damage. Incursion groups are already doing pretty strange fits to be able to hit cruisers effectively with BSs. (My love goes out to all the shield vindies) It will be challenging to find good fits that will apply a large part of the capital damage to all the incursion rats, which have stupidly low signature radii. I think you may be underestimating carriers. They can lock super fast with a Networked Sensor Array, and fighters are pretty effective against cruisers. Frigates could still be an issue, but surely with a group like that you'd have someone to paint and web targets.
Carriers might have issues with their fighters getting owned though, depending on how much the rats want to target them. |

Miss 'Assassination' Cayman
CK-0FF Violence of Action.
61
|
Posted - 2016.04.05 01:02:32 -
[2] - Quote
Soleil Fournier wrote:So you're saying that there will be more pilot deaths as a result of capitals being added to the sites or less deaths? That these sites will be as hard to do as they are now even with the massive differences between caps and subcaps?
Why do people want caps in incursions in the first place? Because they want to fly capitals more? Sure. I want reasons to use caps more as well. But let's not pretend that it won't make incursions easier. Sure it will make lowsec and nullsec incursions easier, but with great risk. There are always people around that would like to kill capitals and it's hard to hide while running incursions. Since you can't hide, the only options are to run or fight. If you run you're not making money, and if you fight you're probably losing money. |

Miss 'Assassination' Cayman
CK-0FF Violence of Action.
62
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Posted - 2016.04.05 02:19:15 -
[3] - Quote
I notice that most of the controversy so far seems to be about supers and titans. Perhaps the solution would be to only allow normal capitals and exclude supercaps? |

Miss 'Assassination' Cayman
CK-0FF Violence of Action.
62
|
Posted - 2016.04.05 02:39:44 -
[4] - Quote
Aliventi wrote:Plaid Rabbit wrote:Perhaps I didn't get my point communicated well. Your goal is not to engage the whole fleet, your goal is to separate one from the group. Yes, a hictor will die terribly to 50 supers, but your goal is to catch the last one before it activates the gate, and kill it before the fleet can get back to the gate to rescue it.
Who will he refit off of? Your goal is to separate him from his friends. Try to get a point on the guy that's slowest to align/last to take the gate. If you aren't successful, warp away, try again at the next gate.
Re the other post, I'll go find it and respond to it. Then I make sure that the last thing into the site are carriers or FAXes. Incursion rats aren't going to kill a titan before the FAXes arrive. I will gladly sacrifice a FAX if it means I get out with all of my supers and titans. In essence I force you to at least fight my supers with FAX and carrier support. At that point I have the defensive reinforcement advantage. Another alternative: Make sure everyone is aligned down the gate and hit warp at the same time. If done properly, that only leaves 1-2 seconds where stragglers aren't in warp, which is not nearly enough time for a HIC to decloak and grab one. |
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